This page serves as a compilation of miscellaneous works that aren't significant enough to contain their own page, but enough so that they deserve the light of day.
September 2017 - December 2017
As an undergrad, I took a course titled Technical Writing, which aimed at giving students the opportunity to learn the writing, scripting, and documenting skills needed to create training materials, technical reports, and technical or business proposals in print, online, or interactive formats.
For my semester project, I wrote technical documents concerning techniques and skills for one of my most proficient series of software: RPG Maker.
The tutorial guide on creating events in RPG Maker MV can be downloaded by clicking here.
The technical analysis on the capabilities and shortfalls of RPG Maker MV vs. RPG Maker VX Ace can be downloaded here. (Keep in mind that this analysis is from 2017, so some information may be outdated.)
The user guide on useful tips and techniques concerning common events, testing troop battles, and cozy mapping in RPG Maker MV can be downloaded by clicking here.
The infographic on how damage is calculated in RPG Maker VX Ace can be downloaded by clicking here.
Writing
Data Organization & Research
February 2017
Damn Dani is a very short, interactive story I made near the beginning of the Interactive Storytelling course I took as an undergrad. It features a slightly humorous, gender-inclusive narrative with a few select choices where you as the main character must take an Interactive Storytelling course. Pretty meta. It was built in the interactive story editor called Twine.
You can play Damn Dani by clicking here.
Writing
February 2018 - May 2018
While I was an undergrad, I took two classes dedicated to game design as part of my main focus. The second course was titled Games II: Implementation. The course description is as follows:
"This is a multidisciplinary course that invites students from a variety of disciplines to participate in the implementation of a robust demonstration video game. Programmers, software engineers, digital artists, sound specialists and musicians work collaboratively to create a single game (designed in Games I). Each student defines a personal role in the process so that no two students will complete the same set of course requirements. All students, however, participate in learning about and implementing a project management structure to plan and execute the sequence of activities that must take place to complete the game. Each semester will focus on a particular type of game, including but not limited to `role playing, `first person shooter, `immersive learning, and `real world simulation. Students will also address issues of gender and racial equity in the games industry as well as social, ethical and health concerns."
I worked with a group of students to design and develop a Paper Mario inspired side-scrolling platforming game with a sci-fi aesthetic. I mostly worked as the level designer and the asset implementator.
You can view all the documentation I did concerning our group project on my Medium series here.
Game Design
Programming
Writing
April 2018
"The Bones In-queer-ry" is an academic research paper I wrote as part of a course I took as an undergrad titled Physical Anthropology. It raises awareness and concerns about considering queer and LGBTQI+ culture when physical anthropologists / forensic scientists conduct their investigations. Gender nonconforming folk's rights and identities are constantly at risk when considering the rigid binary nature of studying traditional physical anthropology.
You can download the 9-page paper by clicking here.
Cultural Anthropology
Writing
September 2017
While I was an undergrad, I took two classes dedicated to game design as part of my main focus. The first course was titled Games I: Design & Architecture. One of the class's assignments was to take an older game from the Super Nintendo Entertainment System (SNES) and "demake" it by transforming it into a paper-based, physical game. From the grab bag, my assigned game was Zombies At My Neighbors! I took that game and utilized my game design skills to turn it into an asymmetrical board game. One player acts as the Zombie Overlord and controls multiple units of zombies on a grid map to try and take down the other player, the Kid, who seeks to rescue all the civilians in their town. The balancing could use work, but it was a fun exercise!
You can download the how-to play document by clicking here.
Game Design
Writing
April 2019
During my final semester as an undergrad, I took a course called World Languages, where students were offered with the opportunity to learn a great deal about linguistics, language formation and death, cultural importance, and languages' value to anthropology.
One of our projects was to produce a presentation in the form of a report about the cultural history and present situation of a certain language. I opted to discuss the history of the Māori Language, also known as te reo (simply "the language"). The Māori are the indigenous ethnic group on New Zealand who discovered it prior to English settlers.
You can view the Google Slides presentation by clicking here.
Cultural Anthropology